After 10 years making video games, Vincent decided to create Lucky Duck Games with Mateusz. His deep understanding of the industry allows him to find just the right IP to bring to the tabletop.
In Lucky Duck Games, Vincent is managing the various projects the team is currently working on: finding new IPs, play-testing with Filip, finding distributors, preparing Kickstarters, talking to reviewers...
Fun fact: while a board gamer too, his wife has him store a portion of his board games in the office, to make sure they can still actually move around in their apartment.
Mateusz was previously working as Art Director for EVERYDAYiPLAY, on Vikings Gone Wild the online game. It was very natural for him to transition to Lucky Duck Games and continue working on it, but this time for the board game version.
Since then, he's been giving life to all Lucky Duck Games projects through his exceptional artistic talent and his way to work in many different styles. His Kickstarter pages are such masterpieces and describe each game so perfectly, they're reproduced on this website.
Fun fact: the team believes the Master of Element is subconsciously largely based on himself, physically and spiritually.
Kasia joined the team to help Mateusz when Lucky Duck started to grow and to work on different projects at the same time.
She added a lot of value to the team by her experience in drawing in a way and preparing artistic files for printing. Her understanding of physical print and her great talent allowed Luck Duck to really step up and to gain a lot of time in preparation for printing.
Fun fact: while she play-tested many games Lucky Duck has published at one point and knows how to play them, so far she hasn't played the final manufactured version of any of them. Not once. Don't tell the others.
Theo first joined Lucky Duck Games as a part-time Community Manager just after the Vikings Gone Wild campaign to support the company's growth.
Step by step, he ended up working full time by completing his Community work with shipping missing/damaged parts to people, developing the website, managing the online shop, dealing with the retailers and finally taking on all the post-print logistics.
Fun fact: he could not find a fun fact about Kasia for this page by himself. What a shame.
Filip designed several successful games such as CV, Capital & Vampire Empire, and is the winner of the 2017 Best Polish Game Designer Award.
Previously Head of B2B & Publishing for Granna, he joined Lucky Duck Games to take on the creative process: to look for THE prototype that would perfectly fit the IPs Vincent brings to the company.
Fun fact: his job consists of playing games pretty much all the time. Now that's a smart man.